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Unmortal is a survival game that takes place during the rise of the new world order, Xykra. The game follows the protagonist, Ryan Cole, as he tries to find who's actually in charge of the mysterious organization and put a stop to it. Unmortal also contains an online multiplayer mode that takes place in an alternate reality, where Xykra controls the world. You need to collect resources, build your base, and defend yourself against other players and invaders.


Within the online mode, players can collect resources from around the world and create items or structures. Structures can be built on plots of land. Turrets and traps can be deployed to defend your base from other players planning to raid your base. Bases can only be invaded while the player is online, preventing all progress being lost while idle. Not only can you invade player's bases, but there are areas of the map that are run by Xykra, containing high tech weapons, vehicles, and materials.



8th May 2019

This is the first official devlog for Unmortal and other projects I'm developing. I'll start with some history of Unmortal. Before I started development for Unmortal, I prototyped the game for around 2 years. At the time I was relatively new to Unity so it taught me a lot. The initial prototype saw many features tested and removed, but I kept some that suck out to me and made the game feel individual. After the lengthy prototyping phase, I decided to start work on the final version of the game. I re-wrote everything, made new models, music, textures, and audio. That brings us to where the game is currently.

A screenshot of Unmortal at the end of the prototyping phase.

The current build contains the framework to build the game to the game I want it to be. I've worked really hard to get as many features into the game as I have; however, this is a very large project and I'm working on it on my own. I don't plan to add the campaign mode to the game all at once on release. I'll keep adding campaign levels as I go in each release. Currently there are two campaign levels but they are only used for testing. Below is a list of features that the game currently has.

I plan to add many more features before releasing a build of the game as a closed alpha build for testing but the current state of the game is in a promising condition.

A screenshot of the current version of the game taken looking into the sunset in an incomplete town on the multiplayer map.