17th Jun 2019

I've recently been working on making sure Unmortal is in a stable working state. I've also uploaded the source files to Github and taken backups of the game to ensure I always have an up to date copy of the source files.

Recently I've been planning to remake some old systems in Unmortal to work better with the newer releases of Unity and be generally more efficient. Some of these systems include:

I won't continue working on adding features to the game until these new systems are in place and work with eachother. It's a necessary step towards having a stable version of the game to add new features onto.


8th May 2019

This is the first official devlog for Unmortal and other projects I'm developing. I'll start with some history of Unmortal. Before I started development for Unmortal, I prototyped the game for around 2 years. At the time I was relatively new to Unity so it taught me a lot. The initial prototype saw many features tested and removed, but I kept some that suck out to me and made the game feel individual. After the lengthy prototyping phase, I decided to start work on the final version of the game. I re-wrote everything, made new models, music, textures, and audio. That brings us to where the game is currently.

A screenshot of Unmortal at the end of the prototyping phase.

The current build contains the framework to build the game to the game I want it to be. I've worked really hard to get as many features into the game as I have; however, this is a very large project and I'm working on it on my own. I don't plan to add the campaign mode to the game all at once on release. I'll keep adding campaign levels as I go in each release. Currently there are two campaign levels but they are only used for testing. Below is a list of features that the game currently has.

I plan to add many more features before releasing a build of the game as a closed alpha build for testing but the current state of the game is in a promising condition.

A screenshot of the current version of the game taken looking into the sunset in an incomplete town on the multiplayer map.