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UNMORTAL DEVLOG I

8th May 2019

This is the first official devlog for Unmortal and other projects I'm developing. I'll start with some history of Unmortal. Before I started development for Unmortal, I prototyped the game for around 2 years. At the time I was relatively new to Unity so it taught me a lot. The initial prototype saw many features tested and removed, but I kept some that suck out to me and made the game feel individual. After the lengthy prototyping phase, I decided to start work on the final version of the game. I re-wrote everything, made new models, music, textures, and audio. That brings us to where the game is currently.

A screenshot of Unmortal at the end of the prototyping phase.

The current build contains the framework to build the game to the game I want it to be. I've worked really hard to get as many features into the game as I have; however, this is a very large project and I'm working on it on my own. I don't plan to add the campaign mode to the game all at once on release. I'll keep adding campaign levels as I go in each release. Currently there are two campaign levels but they are only used for testing. Below is a list of features that the game currently has.

I plan to add many more features before releasing a build of the game as a closed alpha build for testing but the current state of the game is in a promising condition.

A screenshot of the current version of the game taken looking into the sunset in an incomplete town on the multiplayer map.